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Paper and Fire by Rachel Caine, a great library adventure

Redd Becker Book Review

Paper and Fire by Rachel CaineRachel Caine once again wrote a wonderful action adventure. One confrontation leads to another. Overcoming mechanical lions, scrounging in Alexandria’s alleyways, and the intricacies of an all-powerful-library-gone-awry add wonder to Jess’s quest.

Action is fun, but by mid book I missed something. Plot driven scenes sacrificed emotional growth opportunities for the characters. The main people introduced in Ink and Bone  continued their well-designed parts, but they didn’t change. The exception was Scholar Wolf.  While acting as a teacher students distain in the first book, he became a vulnerable victim of the library’s evil in Paper and Fire.

Two-thirds of the way through the story a dramatic twist initiates changes for everyone. Relationships were tested and characters allowed to develop. It was perfect timing to keep me motivated.

For those interested in writing: Caine’s first chapter is a wonderful example of doing all the things writers are advised to do in opening a book–definitely worth a look.

My Rating five-stars

Paper and Fire by Rachel Caine, a great library adventurePaper and Fire (The Great Library, #2) by Rachel Caine
Series: The Great Library #2
Published by New American Library on July 5th 2016
Genres: Fantasy, Young Adult, Science Fiction, Steampunk
Pages: 357
Buy on Amazon

Let the world burn.
With an iron fist, the Great Library controls the knowledge of the world, ruthlessly stamping out all rebellion and, in the name of the greater good, forbidding the personal ownership of books.
Jess Brightwell has survived his introduction to the sinister, seductive world of the Library, but serving in its army is nothing like he envisioned. His life and the lives of those he cares for have been altered forever. His best friend is lost, and Morgan, the girl he loves, is locked away in the Iron Tower, doomed to a life apart from everything she knows.
After embarking on a mission to save one of their own, Jess and his band of allies make one wrong move and suddenly find themselves hunted by the Library’s deadly automata and forced to flee Alexandria, all the way to London.
But Jess’s home isn’t safe anymore. The Welsh army is coming, London is burning, and soon, Jess must choose between his friends, his family, and the Library, which is willing to sacrifice anything and anyone in the search for ultimate control…